Sunday, April 15, 2018

Week Three - Barrow Lair (#2) Conclusion & Inox Encampment (#3)

Our elation was high at the end of our last battle, but faded quickly once we discovered  our quarry and the documents were no where to be found. We did, however, find an entrance to the Barrow Lair (Map Location #2) so it appears our search for our Quarry and the documents will take us deeper underground....

The stench of death and rotting flesh got thicker as we kicker past the corpses and headed deeper into the underground burial site. The stench is so thick and heavy in the air you can taste it and the vileness makes you retch to the point of being Cursed (Scenario rules: Add 3 Curse Cards)!

Picking up the muffled sounds of conversation in the distance we cautiously make our way forward and come upon a small room and a handful of Bandit Bowmen. Our earlier training and tactics conversation was really paying off now because we overcame these Bandit Bowmen really quickly. The battle became so easy that Ktzlx and Tabbax started arguing over the coins instead of priority targeting the enemies.

The second room was a little more difficult, but we focused on the Bandit Commander (our Quarry!) He was even taunting us by asking "Who are you to think you can interrupt the work of the Gloom?". A haunting thought to be sure..... Once we battered the Bandit Commander down the other Elite Bandit Bowmen bodyguards seemed to lose their will to fight and went down quickly.

Ktzlx managed to dart over to the chest and open it for 10 Gold before engaging the two Living Corpses. We prevailed, found our quarry and the documents - we won. Time to return to GloomHaven and claim our reward.

In reading through the documents we did find a map of the northern countryside with a location clearly marked. (Map Location #4 - Crypt of the Damned)  Perhaps we might want to investigate and find out more about this so-called "Gloom".

Once back at the Sleeping Lion we hooked up with Jekserah, handed over the papers and she paid us our reward of 10 Gold each. (Scenario Reward: 10 Gold and +1 Prosperity) She seemed pleased by our work and suggested we might be interested in another job regarding a tribe of Inox that has apparently been ransacking her caravans headed to the capital. She unrolled a map  that showed the Inox Encampment (Map Location #3).

She seemed trustworthy enough, had paid handsomely and without the usual quibbling we mercenaries had become accustomed. We took the job - mercenaries gotta make gold when the sun is shinning.

Cymbidium, Groot and Ktzlx all level up.

We decided to celebrate with our new coin (City Event #59) and after a night of heavy drinking we got turned around navigating the back alleys, and found ourselves standing before a collapsed section of bricked road that lead down into an underground tunnel.

Fueled by curiosity and quite a bit of liquid courage, we descended in search of adventure, Stumbling around in a vast network of tunnels proved fruitless, however, until a well-concealed passage lead to a long forgotten stash of weaponry and dried food. Groot especially seemed happy to be trolling around with a belly full of spirits - Inox can be odd creatures.

The stash would fetch a decent price at the Sunken Market, but we decided we would turn it over to the city guard whom is always in need of arms and rations. The Captain of the Guard was thrilled because the local blacksmiths were having trouble keeping up with their demands. (Gain 1 Prosperity).

The following morning we headed out to the Inox Encampment (Map Location #3). Walking through a stretch of lowlands we saw a man in armor sitting against a large boulder. He was bleeding badly from his side. (Road Event #09).

He had apparently been separated from his military detail and had an unfortunate run-in with a bear - probably the same one we came across earlier from his description. He asked for a potion to help him make it back to GloomHaven. Cymbidium leaped at the chance to help and offered one of her potions. (Collectively consume 1 Potion).

Our orders from Jekserah were clear - teach the Inox some manners and make an example of some caravan raiders (Scenario Goal: Kill 20 Inox). We entered the Dagger Forest and began to track down the encampment using jekserah's crude map. It was well hidden but following the signs outlined on the parchement we found a dense cluster of huts in a small clearing.

This was a straight up bare knuckled fight - the Inox are worthy fighters. Tabbax used her nimble skills to jump over some totems and open the door at the back of the encampment leading to their Shaman and a chest with a helmet in it (Chest Reward #65 - Horned Helm).

Unfortunately a twinge of conscience hit Tabbax when she also noticed a huddled bunch of children. Having set the "example" we fled through the forest, leaving behind the smell of burning flesh. This just didn't feel right for some reason.

Our feelings must have been obvious to Jekserah because when she handed over the bounty (Scenario Reward: 10 Gold Each & +1 Prosperity) she told us "They were thieves and marauders, they deserved what you gave them".

I also have one more task I would like you to preform. she continues, I require a diamond of considerable size for a customer, but I cannot find one anywhere in the city. There is a diamond mine in the southern mountains long since lost to the wilderness. I have heard reports that it is now overrun with Vermlings. No doubt with some other more intelligent force behind them. If you can fight your way in and grab the biggest diamond you can find, I will give you a considerable reward. (Party Achievement: Jekserah's Plans) (Diamond Mine #9).

Outside, contemplating our new task, a small figure approached us and said "She's not looking for profit, you know." A Quatryl, clad in dark leather armor and holding a curious contraption of gears and hoses, stepped out of the alley and introduced herself as Argeise, city guard. I know I don't exactly look the part, but if anyone isn't what they appear to be, it's that Jekserah you've been talking to. Sure, she's a merchant, but she is up to something far more sinister..

She's been trying to overthrow the military in Gloomhaven for as long and I been here and we are very curious about what her current machinations are.

Look, you can do her bidding like a good little puppy if you want, but if you'd rather actually help this town keep the peace and not get overrun by the wilds I have a different idea. We'll get to the bottom of Jekserah's plans and expose her for what she really is. Argeise told us the location of her Gloomhaven Warehouse (#8)

It seems we have more to contemplate....

Tabbax levels up

Peace.








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