Wednesday, June 13, 2018

Week Seven - Lost Island (#17)

Blog Note: I have been really busy of late and this scenario was written up long after the scenario had been played. I used the notes I took during the session for the high points.


Off we went in search of "Great Wealth"! We needed to get to the port and hire a ship.


The guard atop the wall seemed bored and wanted someone to pester "Heading out a little late, aren't you?"  Not really in the mood, I grunted in reply and headed through the gate. 

He shouted out the other side of the wall "Nobody's gonna go looking for your corpse if you don't return". I was fine with that assessment, besides he was right, it was late to be embarking on a journey.

Many hours later as dusk was falling we started hearing the howling of wolves (Road Event #01). It did not take long to assess that the foul vicious beasts were getting closer. Feeling surly - we decided to take up a defensive position and fight them if it came to that - and it did. We had the high ground and the pack that broke from the woods looked ragged and hungry. There were more of them than we expected and they quickly surrounded our position. The fight was furious but we managed to fight them off (Start Scenario with 3 Wounds).

Late the following morning we found the port and easily hired a ship to take us to one of the Lost Islands in the Misty Sea. (Scenario #17 - Lost Island) The captain seemed dubious about our destination, but gold always talks the loudest. Hopefully the Seer had not steered us wrong and we followed the map to a small and simple lump of earth covered in trees and rocks. We could see on the opposite side of the small island a derelict ship, likely aground on the shallow coral reefs surrounding the island.

As soon as our feet hit the sand, an arrow whizzed by my ear and another grazed my leg. Dropping into a crouch and reading our weapons we could see numerous Vermilings scurrying around in the underbrush. Tabbax went into full on sprint and stealth mode, darting deep into the underbrush and skewered one of the Shaman with both of her blades.

Cybidium used Flashing Burst and immediately completed a Dynamo scenario goal. Hearing the roar of Bears, Groot decides his talents are best head to head with other brutes - he heads for some rocks. Ktzlyx steals some life, and donates it to Cymbidium. Tabbax grabs another Shaman and rolls over - tossing him onto a trap.

Cymbidium summons her Racoon. Ktzlyx gets smashed into by a bear taking almost lethal amounts of damage before side stepping and guiding the bear onto another of the traps. By this time the Vermling Scouts around us start dropping, not being much of a match for us. In a fit of rage the racoon manages to take out 2 of the scouts with a cool combo. Tabbax takes a moment to Loot 2 and grab a whole pile of cash.

Who knew so many of these damned creatures could exist on such a small island? Reaching the other side of the island we discovered a gang plank running out to the derelict ship - the Vermlings were defending the ship fiercely. Entering the ship, there was gold scattered all over the place!

The rooms were tough to clear because the Shamans kept healing themselves. Cymbidium used Fire Orbs to great advantage and Ktzlyx used Hostile Takeover to have one of the healing Shamans kill the other healing Shaman! Tabbax used the Horned Helm and a Back Stab to do 18 points of damage to finish off the last Shaman.

With the distractions of flashing swords and swiping claws put to rest, we investigated further to find great caches of gold. So much for being poor! (Reward: 25 Gold Each)

Inside the Chest we found a new treasure map (Chest #71: Side Scenario #65: Sulphur Mine).

Returning to Gloomhaven with all our newly found wealth we decided to have a look around the Market. It was late in the day, but there was a couple of stands still open.

A robed Savvas had some strange artifacts on display. He nodded at me when we approached and looked interested in some of the items we had picked up in our travels. He seemed interested in one item Groot had and offered a small bag that contained a single rectangular black and white coin in exchange. Groot liked the look of the coin and quickly agreed.

Cymbidium seemed to think the coin was more than it appeared and we headed to the University to do some research. Hours later we could find nothing - so we headed for the tavern. Groot still seemed fascinated with the coin and was playing with it when an Aesther approached. He claimed to know all about the coin and told us a tale about a secret meeting place.  The information seemed worth the price of a beer - so we pulled out our map and he showed us the location of a long forgotten temple (Scenario #81 - Temple of the Eclipse)

Later in the night Ktzlyx suddenly got serious and sullen. He then told us he was getting tired of all the adventuring and fighting. Now that we had all the Vermling ship gold - he had enough gold to donate a bunch to the Sanctuary of the Great Oak and have a little left over to retire (Personal Goal - Piety in All Things) (Unlock Mercenary: Sawbones)

We opened the Town Records and recorded: Chris - Ktzlyx - Mind Thief - Level: 3 - Perks: 6

That was a long fight and we were all quite near exhaustion by the end. Here are the Locations we have unlocked:

#4 - Crypt of the Damned: (Scenario #2) Suggesting we find out more about the "Gloom"
#7 - Vibrant Grotto: (Scenario #8) Argeise suggesting we can track Jekserah in the wilds
#9 - Diamond Mine: (Scenario #3) Jekserah wanted us to go find her a diamond
#15 - Shrine of Strength: (Scenario #13) Seer mentioned great power to be had
#19 - Forgotten Crypt: (Scenario #14) Hail told us Jekserah might be here
#20 - Necromancer's Sanctum: (Scenario #13) Seer told us Jekserah might be here
#31 - Plane of Night:(Scenario #14) Hail wants us to help her build an orb with gold metal
#43 - Drake Nest: (Scenario #14) Hail told us Jekserah might be here
#63 - Magma Pit: (Scenario #1) Random Side Scenario treasure map
#68 - Toxic Moor:(Scenario #8) Random Side Scenario treasure map
#71 - Sulphur Mine: (Scenario #65) Random Side Scenario treasure map

Peace





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