Wednesday, May 16, 2018

Week Six - Temple of the Seer (#13)

We decided tromping around through the wilderness might not be the shortest path to tracking down Jekserah the Necromancer. The Seer in the Temple might just be a decent ally.


After sleeping off the night's excesses at The Sleeping Lion we set off the next morning to visit the Seer.

Shortly after a mid-morning break we wandered just off the main road in search of our destination. (Road Event #10) Suddenly the ground started shifting and fall away. We dropped into a dark pit roughly twenty feet deep.

After picking ourselves back up we could see that we were in a man sized cavern with smooth floors and walls. What an excellent adventure we found ourselves in - off we went exploring the area (Option B).

Cymbidium used her elemental wizardry and lit up a torch. Once the darkness receded we found a number of passages leading out of the stone room. Un-phased, we headed down one of them and began exploring the network of chambers. In one we found a pedestal with a small metal sphere atop.

Ktzlx quickly palmed the sphere into his back pack and we continued our search. Shortly afterwards we found an exit and we were once again on the path to find the Temple of the Seer.

High up in the Watcher Mountains we eventually found the temple and hopefully our answers will shortly follow.

Visitors must not only survive the journey battling harsh winds, steep cliffs and loose rocks, but also must endure the trials that await in the temple. Finally we arrived at the threshold and quickly passed through the huge oak doors. It was nice to be out of the wind and cold for a moment.

"I am afraid I cannot accept visitors at this time" a disembodied voice boomed out at us. "Please come back in twelve years, I may be able to accommodate you then."

Before we could reply, a group of massive stone constructs materialized before us.

"I know, I know" the voice says, "You have questions, I have answers. Unfortunately, if you don't leave now, you won't have a head to ask the questions."

There was no way we were going back out into the cold wind and down that cliff again - so we pulled out our weapons.

Groot immediately went full on tank and barreled his way forward, smashing into the Stone Golems. Tabbax used the opportunity and leap behind the group, stabbing the leader in the back for 14 points of damage. Ktzlx stepped up and did his usual Stun, Poison and Muddle attacks, very effective and impressive.

Tabbax used her boots and leaped behind the Stone Golems and opened the door to the inner sanctum full of Cave Bears, Spitting Drakes and Living Spirits!

Cymbidium launched some Fire Orbs at the Living Spirits and a couple Cave Bears lurking in the back of the temple, then charged into the 2nd chamber. No holding her back. In a moment of lightness, her summoned Raccoon dealt the kill strike on the Spitting Drake Leader.

Groot eventually caught up and hammered a Cave Bear for 10 points of damage. Unfortunately, the Cave Bears all turned on him and Critically wounded him, dragging him to the floor.

Tabbax battled fiercely with the Spitting Drakes, doing another huge amount of damage before becoming exhausted. Cymbidium managed to open the chest this time (Chest #10 - 10 Experience Points)

Ktzlx continued to battle furiously and finally the voice of the Seer cried out "ENOUGH!" She was a being of enormous power - she could have finished us off. Apparently though, we had survived her trials and she offered to answer a single question.

She offered us Great Wealth, Great Power (Map Location #15 Shrine of Strength), of the Location of the Necromancer (Map Location #20 Necromancer's Sanctum). Despite Tabbax insisting on the Location, the rest of the party wanted Great Wealth (Map Location #17 Lost Island) Wealth it is...

Back in Gloomhaven we were crossing the Silent Bridge when a Quatryl wheeled a small cart up to us. (City Event #13). He offered us some rare delicacies from the east. "Food enhanced by science" he claimed. We were hungry - sure. (Option A)

The food was a bowl full of tiny golden spheres. After inhaling some vapours from a flask, the spheres were ingested and created a wonderful experience. Kind of expensive, and not very filling, but certainly a worthwhile culinary experience. (Gain a Bless - Lose 3 Gold each).

That was a fun scenario and tactical exercise. Here are the Locations we have unlocked:

#4 - Crypt of the Damned: (Scenario #2) Suggesting we find out more about the "Gloom".
#7 - Vibrant Grotto: (Scenario #8) Argeise suggesting we can track Jekserah in the wilds.
#9 - Diamond Mine: (Scenario #3) Jekserah wanted us to go find her a diamond.
#15 - Shrine of Strength (Scenario #13) Seer mentioned Great Power to be had
#17 - Lost Island (Scenario #13) Temple Seer told us about Great Wealth to be had
#19 - Forgotten Crypt: (Scenario #14) Hail told us Jekserah might be here
#20 - Necromancer's Sanctum (Scenario #13) Seer mentioned Jekserah might be here
#31 - Plane of Night:(Scenario #14) Hail wants us to help her build an orb with gold metal
#43 - Drake Nest: (Scenario #14) Hail told us Jekserah might be here.
#63 - Magma Pit: (Scenario #1) Random Side Scenario treasure map
#68 - Toxic Moor:(Scenario #8) Random Side Scenario treasure map

Peace










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